Kingdoms of Amalur

Reckoning is a open world RPG created by the people at Big Huge Games and 38 Studios.  Over the course of a five year development, Reckoning took on many shapes and forms.  For the majority of the project, I acted as principle outdoor environment artist where my main responsibilities were to establish the visual look and feel of the five different environment zones.
Many of the shots below are taken from the visual bar prototype spaces.  It should be noted that some of the shots that are from the actual game play spaces.  Many of those spaces were arranged by the talented Big Huge world building team. In the following shots, I was responsible for all lighting, modeling, textureing and some of the ambient creature animation.